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ABOUT / METHODOLOGY
Cultural Intelligence to Spatial Form

Every taste describes an architectural world.

Sonic Architecture translates cultural taste signals into inhabitable 3D spaces. A visitor inputs an aesthetic collision — an artist, a film, an architectural movement, or an atmosphere — and an agent queries Qloo’s taste graph to ground room geometry, surface materials, lighting, acoustics, and generative soundtracks.

How Qloo is Used

Rather than using an LLM to hallucinate architectural specs from unstructured text, Sonic Architecture uses Qloo as a deterministic cultural ground truth through a structured 4-stage pipeline:

01 / RESOLUTIONEntity & Tag Extraction

Resolves named artists, movies, and places against Qloo search APIs, rejecting fuzzy or partial queries.

02 / CROSS-DOMAINAffinities & Venues

Queries Qloo cross-domain insights to discover real venues, architectural typologies, and listening rooms frequented by that audience.

03 / INTERPRETATIONDeterministic Mapping

Maps cultural tags to physical materials (board-formed concrete, oak slats, velvet), RT60 reverberation, and color palettes in lib/design/qlooMapping.ts.

Honest Provenance & The Fair-Test Rule

Creative AI applications often obscure what the model decided versus what external intelligence provided. Sonic Architecture enforces complete transparency:

● Qloo Live EvidenceDecisions directly triggered by resolved Qloo entities, tags, or cross-domain venue categories.
● Rule-Based DecisionSpatial massing, structural geometry, and material allocations determined by deterministic acoustic rules.
● Agent InferredGeometric massing and structural engineering computed to satisfy acoustic RT60 constraints.
● Fallback ModeClearly labelled fallback rules when Qloo returns no matches or connectivity is unavailable.
◌ Sample FixtureCached verified sample responses used for instant deterministic cold-runs.

Open Source & License

Sonic Architecture is open-source software released under the MIT License. Built for artists, acoustic engineers, architects, and spatial designers to study how cultural data can inform physical environments.